A two-player cooperative board game about discovery, survival, and the crushing loneliness of being the only two humans for lightyears.
Far Away is a sandbox for making worlds with scenarios and campaigns resting on top. The biomes, creatures, and landmarks of the world are generated as they are discovered by the explorers. Each mission also comes with Plot Cards which branch the story in different directions as events unfold. The players choose how to react to these variable elements, making each game unique.
A central theme in Far Away is loneliness. This is expressed in two ways: as a mechanical need in-game and by limiting player communication. Players may only speak freely if they are on the same hex. They use the opportunity to plot complex series of actions, or just check in and make sure everything is okay. Newer players can choose to place this limit only on game strategy, while advanced players can choose to stay completely silent when wandering afar.