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Windmill Valley Duel

Windmill Valley Duel

Board & Dice

SKU: BND0183

Barcode: 5904087090891

Regular price $84.99 AUD
Regular price Sale price $84.99 AUD
Sale Out of Stock
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ETA: Date TBA


The sun rises over the tulip fields in the valley, where tall windmills stand against the horizon and ships wait to carry your blooms across the sea. In Windmill Valley Duel, two rival horticulturists compete for prestige, wealth, and victory by cultivating the finest tulips, investing in powerful enhancements, and claiming the most strategic ports in this vibrant and picturesque land. In this valley, you are not alone. Your windmill’s gears interlock with your opponent’s, forcing every decision you make to send ripples through the land while setting your rival’s plans in motion. Will you offer them an advantage to gain the edge you need, or will you wait for the perfect move?
Plant your tulips with care. Build your windmills with purpose. Navigate the seas for trade. In a world where beauty and timing reign supreme, only the best horticulturist blooms victorious!

A brand new take on the original Windmill Valley, featuring an intense head-to-head competition with a twist. The game pushes interactions between players to a new level. The personal player boards have been replaced by a shared board with an action selection mechanism. Each choice you make open up opportunities for your opponent in a tightly knit interactive setting.

  • A fresh & engaging design from Dani Garcia
  • Familiar mechanisms re-invented to add tension and excitement
  • Highly interactive - almost every action you take influences your opponent, sometimes in a positive way!
  • Shared action selection mechanism - each player has their own wheel, but they are connected by a big common wheel, that can be upgraded to benefit both players
  • Shared Tulip fields that both players may plant onto
  • Players share the Ship for the Foreign Trade action, so each of them may move it around. The action evolves throughout the game, as some Ports become available or close depending on players' deliveries
  • Dynamic turns - after the active player finishes their turn, the opponent takes a "follow" action.
  • When you take a Helper it becomes a Contract for your opponent, and vice-versa
  • Tight race for the best spaces for Windmills and Tulips
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